Son of Merlin 4

 

Son-of-Merlin-4_CWritten by Robert Place Napton
Illustrated by Zid
Letters by Troy Peteri
Covers by Zid
Published by Image

the three cents.
Simon and Gwen’s emergency-caused but highly awkward hiding out at Gwen’s mother’s home following the destructive sacrifice of Merlin’s mansion does not bode well, obviously, as Morgana herself is in hot pursuit. But Simon is proving to be a quick study and bargains with the druidic femme fatale in a gambit that will either be completely brilliant or the stupidest move he could possibly have made. Less action in this issue than previous chapters, as this is the point where all parties seem to lay their cards on the table (while casually trying to ignore that Gwen is still in her undies for a sizable portion of the story, god bless).

Napton’s globe-trotting in this plot calls to mind a bit of Indiana Jones, and the adventuresome questing proves a lot of fun in the doing. Simon’s own high-speed journey into the realm of magic-using is still really smartly considered, with his scientific background actually proving more and more of a benefit. The archeological aspect of this story really adds to the overall scale as well, in terms of global reach and historical backgrounds insinuated. The final issue of this limited series is the next installment, and seeing just how heavy these players are might prove impossible to fully wrap it all up next month. I’m only reviewing comic books now for friends and for projects that I honestly love or loathe (in any case- not too often), but Son of Merlin has surprised me as being the finest series Top Cow has ever produced- and I actually like much of their current direction. So here’s hoping there’s more in the works!

Zid’s storytelling is so cinematic, and he captures realism without ever coming across as a dirty stinking photo-tracer, amazingly. His page compositions are very compelling, and his flow for the action scenes and the talky scenes are always fluid irregardless. He is really, really good, and even if SoM cannot continue as a series I sure hope he finds something soon as worthy of his obvious talents. And Peteri is a madman, lettering as many comics as he does while remaining absolutely flawless and concise on ever page sporting his work. The themes of this comic give him ample excuse to break out the funner toys in his cache, and he guides eyes keenly while playing up the dynamism of the assorted plot points.

Son of Merlin was announced long before its initial release, and the wait has surpassed expectations for me, I freely admit. It has provided an interesting dynamic into the relations of science and magic not often explored to such degrees elsewhere, and has done so in a thriller of a plot with great characterizations and exceptionally attractive artwork and production. The next chapter will be the last for this volume, but I really would like to see more. This has been as professional as a comic can be in execution without sacrificing something legitimately worth saying in the process. Free Comic Book Day is today, so while you’re at the local shoppe, hound your friendly neighborhood retailer for this title. Tell them I said.

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Midwifed by nilskidoo - 04/05/13 - 0 comments

Son of Merlin 2 and 3

 

Son-of-Merlin-2Written by Robert Place Napton
Illustrated by Zid
Letters by Troy Peteri
Covers by Zid
Published by Image

the three cents.
Catching up on the stellar science-fantasy series, the bastard son of the apparently now dead Merlin is coming into his own while suddenly finding himself under his father’s shadow. In the second chapter, Gwen’s introduction to Simon is cut short as magic-wielding assassins are sent by the malevolent CEO Morgana LaFey to fetch the special book now in Simon’s possession. Gwen begins training Simon with what she knows, before they are attacked once again as the threats loom closer and deeper. The third chapter has the heroic young couple sacrifice one of Merlin’s homes before braving a fact-finding spy mission inside the confines of LaFey’s corporate headquarters. Lots of riveting plot development, and it all unfolds rather quickly nonetheless.

Napton seems to be resisting the natural impulse to literally match up Simon and Gwen, which makes for a fun dynamic to their sudden working relationship. The concept of magic being another form of science is still very fascinating and explored generously, with the elements of psychic powers being expressed in Simon’s training as a manner of energy manipulation. We also get a broader look into the true scale of the stakes, with LaFey being as otherworldly dangerous as she is easy on the eyes, as well as through the glimpse into Gwen’s upbringing suggesting the breaking down of the forces of light. This is very precise and calculated storytelling, and much more is being setup than any finite series could manage.

Zid is a great artist, with a digital painting style that may even be more realistic than that of Alex Ross’, but not losing any dynamo whatsoever in the syntax. His panel arrangements are especially striking, dancing the line between cinematic and bombastic. He handles the quieter moments decidedly well, although the cheekiness of Gwen being in her undies for a sizable portion of the second issue may have been appealing to a lower standard in audience than what I think the story is aimed for. Don’t get me wrong though, as it is always nice to see an un-exagerrated female form interpreted so enticingly, and I am a total sucker for red-heads anyway. Strong placements from Peteri as well, with a captivating pull over the pretty visuals.

This series is a lot of fun, being as much of a techno-thriller as a redefinition of the Avalon mythology. There are shades of Doctor Who in the premise and execution, but really, while many of these names might sound familiar, there is a potent level of originality at play in these pages. Napton is being incredibly thoughtful in his approach to both science and magic, and doing so with some engaging characterizations, and Zid’s efforts are career-defining to say the utmost least. I sure hope the comic does not end as a single mini. I have cousins in the stix who manage cock-fighting tourneys, so a blood sacrifice offering is not out of the question on my part.

Son-of-Merlin-3

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Midwifed by nilskidoo - 07/04/13 - 0 comments

Son of Merlin 1

 

son of merlin 1Written by Robert Place Napton
Illustrated by Zid
Letters by Troy Peteri
Covers by Zid and Stjepan Sejic
Published by Image

the three cents.
What a truly great first issue. The debut of Son Of Merlin from Heroes and Villains Entertainment and Top Cow lives up to all long-awaited expectations, as Napton and Zid offer up a new premise of dark fantasy where science and magic take a long and hard look at one another. So very much more than a mere modernization of the Arthurian legends, we are given a suggestive take on the nature of energy itself, along with a great cast of characters caught in the middle of a centuries-old war over the fate of our silly little species. I don’t think this is to be an ongoing series, but it is rare that I read a first issue and wish for just that.

Napton’s plotting is crisp and intriguing, smartly introducing the prime players through their actions rather than unreal exposition. His ear for dialogue is powerhouse, with well-defined characterizations and just enough humor expertly placed so as to keep the pages turning without coming off as a glib ode to popular culture in general. The world of Son of Merlin is kept absolutely realistic, best exampled by the personality flaws and personal quirks that restrict the abilities of forces both good and evil. Merlin, the grand old wise hero we already know, is here shown to provide for his own defeat based exclusively on his concern for the safety of Gwen, his young (and attractive) apprentice. Simon Ambrose, the son of the wizard, is the youngest professor at MIT but despite his learned accomplishments is completely unknowing of his origins, and at first totally unwilling to jeopardize his overworked existence by embracing his apparently truer calling. Morgana LaFey, head of LaFey Industries, though representing the perfect picture of an evil queen in a modern world, and while offering threats both real world and arcane, clearly suffers from basic arrogance being her greatest Achilles heel. Great cast, and while the science in particular is taken from our own world, the magic is shown in thoughtfully believable aspects that are at once sinister and non-derivative. Napton is an under-utilized writer, I’ve said that before and will keep pushing it, but here he is unleashing just how confidently he can approach world-building with the end result being something akin to the more intelligent of the X-Files scripts than to standard superhero stuff. This may well be one of the smartest and most promising setups from Top Cow ever, to be frank.

Zid is a mighty strong artistic threat, giving solid layouts and capturing the dynamically surreal and the everyday all like an older pro. The people are rendered photo-realistically (indeed, Simon looks to be inspired more than a little by the actor James Franco), with everything from costuming to the action of implied movements showing several degrees of style beyond that exhibited by whatever supernatural by way of gritty primetime television dramas folks are hooked on these days. Top Cow is known for its art, of course, but Zid’s work is certainly more in keeping with what Sejic has been digitally painting for the publisher than the tiresome cross-hatching and heavy inks of their intricate house look. Maybe shades of Alex Ross as well. And Peteri does wonderful things in moving the wordflow along, and especially in giving the paranormal parts an extra coat of eeriness with his effects. The entire product and presentation is professional and polished, while presenting loads of new toys to explore.

The creative team is genuinely strong and well-matched, and the story they are sharing with us knowingly marries some familiar mythology with an earnest desire of not only shining new perspective on these icons, but also of inviting readers to ride along as they redefine the relationship of science and magic through their adventurous tale. When you consider that the initial concept of the Big Bang theory was actually first established (but not coined per se) by a priest, and if you are comfortable with the scandalous notion that Creationism and Evolution could honestly co-exist after all, then this could easily be the liberal dose of sexy brain candy you have been waiting for.

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Midwifed by nilskidoo - 10/02/13 - 0 comments

Thun’da 5

 

Thun'da 5Created by Frank Frazetta
Written by Robert Place Napton
Illustrated by Cliff Richards
Letters by Marshall Dillon
Colours by Esther Sanz
Cover by Jae Lee
Published by Dynamite

the three cents.

War erupts in this strange, remote world, and Roger Drum is forced to find a way to save the Shareen peoples from the mammoth-riding, simian Druthga tribes. Stepping up to the plate, he unites onetime enemies in an alliance to change the face of the political sphere forever, including resolving a longtime legend of the Shareen. Big surprises and savage warfare abound in this concluding chapter to the excellent excellent excellent series. Frazetta would have been elated.

Napton does a nice bit of symmetry here, as Drum returns to conquer the first race he encountered in this world after losing his memories in the crash that brought him here, and before all is said and done he has his memory literally knocked back into him, turning the plot for the series as a whole into a bit of a palindrome. But seeing just how exactly Drum is rechristened Thun’da is the big deal for the issue, in a climax bigger and more meaningfully impactful than any single issue I’ve read in ages. Also, having Pha fighting on the frontlines was a welcome thing too, as opposed to her original incarnation of “Oh I’m a scantily clad, ridiculously beautiful but naive lady having troubles in the jungles please oh please rescue me” vibe. She doesn’t quite go all badass Red Sonja on us, but having her be the sort to pick up arms only to at least try to defend her people makes her so much more than a mere furry thong model. This entire issue is insanely rich in character development, despite the massive amount of fight sequencing.

Richards hits his highest note here, not just for the series but of his career in progress thus far. His forms are dynamic but realistic, and his layouts and storytelling are full of life and energy. He had been increasingly channeling Frazetta for his work on this title, but this issue he seems to have perfected his very own defining look. It’s a shame to see this book end, but I sure hope another title exists worthy of what he can do now. This comic is neither Tarzan or Conan, and the realism maintained by the art, even with a story full of wooly mammoths and ape-men and cavemen and lush jungle environs and a really freaking huge thing which I shouldn’t spoil, the artwork is as solid and consistent as it is vibrant and savage. Sanz completes the look with a dark water-colored effect, giving a brooding air to the madness of the combat, and Dillon explodes with the imaginative SFX and super keen panel flow. There were a couple of powerhouse lines in particular in this issue, and his reluctance to have them shouted out loud only gave them a tremendous boost of additional dramatic effect. The entire creative team are all winners, and if this book cannot continue I still hope these folks can all find the opportunity to work together again soon and for a long time. Best cover yet from Lee, too.

But in all honesty, Dynamite is cancelling one of its best titles ever in Thun’da. Freud would have had a field day with the wonders that Napton and company have accomplished. So if you missed this gem of a series, do not miss the inevitable trade collection. Let’s bring this baby back!

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Midwifed by nilskidoo - 07/01/13 - 0 comments

Thun’da 4

 

Created by Frank Frazetta
Written by Robert Place Napton
Illustrated by Cliff Richards
Letters by Marshall Dillon
Colours by Esther Sanz
Backup written by Gardner Fox
Illustrated by Frank Frazetta
Re-mastering and colours by Mike Kelleher
Cover by Jae Lee
Published by Dynamite

the three cents.

The adventurous fare continues as Roger Drum saves a large number of females kidnapped by the simian Druthga peoples. Unfortunately, there are repercussions coming that he couldn’t possibly have foreseen. Drum is a great character, with nothing but brief flashes of memory to help define the man he is now in this truly savage land.

Napton is becoming the king of bringing the real spirit of the pulps to modern audiences, capturing the heart of darkness buried in jungle warfare in a richly textured saga of escapism unhinged. Drum and the lady Pha slowly getting close is fun to watch as well, being quite literally from two different worlds. But the air of this issue, like the rest of the series thus far, is drenched with looming threat, where a man is stripped of everything he was and must now fight tooth and nail just for his survival. Napton especially does some curious things with the dialogue of this book, as language being already simplified by the region’s low-tech development, Drum must drop to pure semantics of linguistics to understand and to be understood. It’s assuredly not some campy “me Jungle Lord. you is woman”. Nothing camp about this series or its execution whatsoever actually. Very mature storytelling, very strong characters, and nonstop, legitimate surprises.

Richards is shining on this issue particularly, to the point that I think he’s been glancing at the Frazetta stories of old that run as backups. His environs become increasingly lush. This issue had him illustrating a dinosaur or thirty quite naturally, with no exaggerated stylization warranted. He’s great at keeping the mood dramatic though. And Sanz contributes a very painterly aspect to the artwork, bringing a gorgeous depth to the scenes and casting a calming, muted shade over the action, creating a rather realistic air for the story. Dillon is always a powerhouse, and his pace for the violent scenes really carry through smartly. The mentioned backup this time also deals with the beating of war drums, though of a different variety entirely, with Fox and Frazetta giving more high drama in mere pages than most full length comics are capable of today. Kelleher’s fine-tuning of the art is clearly respectful, while breathing a colorful mystique over Frazetta’s perfect line workings.

I heard a rumor that issue five might be the last. If that proves to be the case I will kick and scream like a four-armed ape-man.

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Midwifed by nilskidoo - 01/12/12 - 0 comments